![]() One or more MIDI notes inside a MIDI region.One or more Objects on the timeline ( Regions and/or Automation Control Points ).Optionally in addition to the track selection, there can be a “time” selection on those tracks.One or more Tracks ( or their equivalent Mixer Strips, in the mixer ).Keyboard shortcuts are MUCH faster than accessing the menu item so if you find yourself using a menu item frequently, you might consider memorizing the action. One exception to this rule: if you are using a non-US, QWERY keyboard, then you might find the need to remap some actions for your keyboard layout. The existing shorcuts have been painstakingly developed to be easily learned, be ergonomic, and provide access to the most-used features of Mixbus. You can change the keyboard shortcuts, but if you are a new user we suggest that you learn the existing shortcuts before making changes. On Windows, the main menu will appear on the top of the main window.Įvery menu item can have a keyboard shortcut assigned to it you will see the assigned keyboard shortcut next to each menu item, if one is assigned. On Mac OSX, the main menu will appear at the top of your monitor. ![]() Mixbus follows your OS’s convention for the main menu. If you are experienced with several other DAWs and audio engineering conventions, these 3 pages will likely provide you with everything you need to master Mixbus in just a few hours. * Advanced Users: In addition to this information, advanced users might want to visit Operational Differences and Power User Topics. New users should learn these conventions quickly, in order to avoid developing “bad habits” that impede fast operation. These tips generally apply throughout Mixbus and may not be documented in the individual sections where they apply. The following tips will help you navigate Mixbus fluidly. And if it’s a feature that you only access once per week or once a year, then you might have to open a preferences dialog, or even edit a text file somewhere. If you use a feature only a few times a day, then we make it slightly less prominent: for example you might have to right-click to access it. If you are going to access a feature hundreds of times each day (like: boost the bass, or start playback), then we assign it a very prominent space. We aim to make the easy things very easy, while keeping the hard things possible. Over 40 years, Harrison developed a methodology for our user-interfaces.
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