It’s a game of trial and error, once you figure out their attacks you’ll see just how formulaic these battles really are and yet you’ll still get a huge boost of adrenaline once you finally down the bastards. As it should be, most of your deaths will likely come against these intimidating behemoths. Then there are the Wardens which serve as the games boss battles, don’t take these guys lightly. Some serious effort went into designing the armour and weapons in the game which is greatly appreciated, you’ll feel like a badass.įor any game like this to succeed, looting around for new weapons and gear has to be compelling and even though the selection isn’t the biggest it’s definitely one of the best things about the game.Įnemies are designed well simply storming into a battle hoping to hack and slash your way to victory probably isn’t the best idea. I found myself skipping dialogue due to how uninteresting I found it all, still if you’re into dark mysterious themes then it could do something for you.Įven if the combat is simply serviceable, it’s still a bunch of fun to hack down enemies which is thankfully what you’ll mainly be doing. I didn’t think much of the story, Harkyn isn’t the most interesting of characters but he fits the clichéd mould nicely. Lighter weapons are available which increase his slashing speed but as I mentioned these are usually pointless due to their low hit damage. It requires timing and a lot of patience but more often than not a death will occur due to Harkyn missing the enemy standing two inches in front of him simply because of his slow swings. ![]() I appreciate the weapons having a realistic weight to them and it obviously makes you consider which weapon to use but it seemed to me that all of the best weapons were unreasonably heavy. That ridiculously huge battle-axe may look awesome but watching Harkyn sluggishly swing it and constantly missing isn’t. The game has been praised by critics for its slow, weapons-based, action oriented combat but personally I found it to be rather clunky and clumsy. Let’s just jump right into the aspects of the game that I enjoyed and the ones that I didn’t. It’s down to Harkyn and the player to decide just where your allegiances lie, helping put a stop to the Rhogar threat once and for all. With the help of an explorer named Yetka, he is able to discover the location of the Pathway, a portal to the Rhogar Realm, a former temple of Adyr that was banished to another dimension by the Judges and sealed in the monastery. He comes across a number of powerful beings called Rhogar Lords who are invading from an unknown place into the human realm. Harkyn is released from prison by a monk named Kaslo in order to stop a mysterious invasion of Adyr’s demonic forces, the Rhogar, into a monastery near the Hand of God Mountains (literally the hand of the fallen god). The game is set in a world long after the defeat of a god named Adyr that formerly ruled humanity with an iron fist, by three heroes, a rogue, cleric, and warrior, who later became known as the Judges and were elevated to the status of demigods. Different combinations of both choices allow the player to choose how to play Harkyn from the start. A class is determined based on two major choices of three kinds of magic brawling, deception, and solace, followed by the second choice of three different armour sets warrior, rogue, and cleric. The player takes the role of Harkyn, who, from the beginning, can be tailored towards the player’s preferred combat styles from a range of different classes, each with their own specializations in certain weapons, armours, spells, and abilities. ![]() The game has a slow tactical approach to close-quarters combat gameplay, with difficult enemies and locations to overcome, players must learn from their encounters. Lords of the Fallen is a third-person action role-playing game. ![]() I mean, I doubt it properly prepared me for the rage quitting ahead but it looked like a fun game all the same. I do intend on having a crack at Dark Souls sometime in the near future but this seemed like a game that could be a nice stepping stone into the world of that style of game. However, I did get around to playing Lords of the Fallen which is considered to be quite similar to a Souls game by design only slightly more forgiving. I consider myself to be quite a committed gamer so it may shock you to read that I, Raptures Lost have never played a single game in the Dark Souls series.
0 Comments
Leave a Reply. |